Animation Study 8 – NPR Shaders
PBR (physical-based rendering) shaders are often used in 3D software to achieve photorealism, but lately, I’ve been seeing the rise of the usage of NPR (non-photorealistic rendering) shaders in 3DCG works lately. I’ll tell a little about it in this video, as well as show a little WIP of my next project, as well as […]